The character is a teenage boy who goes to Fukoma High School.
The protagonist is a mostly unremarkable fellow, who lacks the strength, knowledge, or personality to get a girlfriend.
It is now his duty to take care of her on a daily basis.
He discovers that she had a necklace on her, and decides to take it to his teacher, Akira, who hangs out at the Fight Club.
Eventually, players can give them gifts and go out on dates.
Talking to the girls during dates will prompt the players to answer questions about their personal information.
Then, the player needs to ask them personal information, such as their favorite movies and phone numbers.I haven't fixed the Karin's bug because I think it doesn't hurt the game play too much and I will deal with it in the later updates... The story takes it's premise from a classic manga, DNA².However, the whole plot (or at least the pieces available, due to still being incomplete) takes a life of itself after the beginning.The game is structured into days, with 100 energy points that can be invested into different activities.These activities can be used to improve various stats.His hired thug beats up the protagonist and steals the necklace.Ryuji's family is too powerful for the protagonist to call the authorities, so he is forced to accept this turn of events. Other than a few story elements, the player is free to do what they want.The model agency has some cosmetic changes and Tomoko will get an updated portfolio when she breaks a certain level. It may take up to 48 hours for their staff to review.Some of the aforementioned bugs and issues are fixed.The centerpiece of the game is the relationships that the player can form with four characters: Ami, the childhood friend, Karin, the amnesic time traveler, Kotomi, Ami's best friend, and Tomoko, the hottest girl at high school.Players need to slowly build their relationships through a variety of activities.