You can download it here Download if you not use this plugin the "Effects Channel" script will be working as previously.
This is a small script for completely removing all references to missing plugins from your 3ds Max scene.
There is a small donation link within the script if you choose to donate, I will remove the nag.
It is a simple licensing system, that does not force you to transfer network cards or be connected to the internet and will work with Updated on April of 2013. It now is built as a modifier that supports realtime updating.
Outside of North America, check our list of registered resellers who can provide detailed information for purchasing in your area.
Fume FX: Simulate, Load settings Lights: Turn all, selected, selected classes on or off. Xref Object: Merge object Materials: Show/Hide In Viewport: Shows the material in the viewport. Bitmap Gamma: Mass edit the bitmap load gamma settings. Max 2014 Spring Controller: Modifyspring controller settings (Needs its own section as springs are controlled differently with maxscript).
MASS EDIT: Mass edit one property on all nodes at once, You can specify an absolute value, a relative value, apply an absolute value to modify, or multiply a value MASS RANDOMIZE: Randomize one property on all nodes at once SELECT/DELETE BY CLASS: Select all objects with a meshsmooth, or all spheres or all objects with a path constraint etc FULL INSTANCE/REFRENCE TOOLS: Make all objects/modifiers of a class or selection instances. replace base objects with another obj (eg make all selected boxes an instance of a vrax proxie.) Available for Modifiers and Base objects only ATM.
LOAD/SAVE PRESETS: Load and save presets in xml format for modifiers, objects, etc.: Modifiers: Enable, Disable, Enable in viewport, Disable in viewport.
a missing render effect will be replaced by the first available render effect).
I cannot give any guarantees this will not mess up your data, your machine or your live.